Tag Archives: motivation

Balancing work and creativity

Group photo with the social media team at Enterprise Africa Summit in Ghana 2017

Group photo with the social media team at the Enterprise Africa Summit in Accra 2017

My friend Amina Maikori is a Nigerian author, who published her debut novel The Demystification of Stephen last year. She recently interviewed me about work and creativity. We spoke about my career, making music, writing and DJing. Here’s an extract:

Amina: What is the most important thing you’ve learned in the process of handling teams across 19 countries?

Rossouw: I’ve learned that it’s important to have a sense of the larger purpose of the work you’re doing as a team. Often you’ll find two people disagree about the way to do something and after an open conversation you’ll realise it’s because they have very different ideas of the bigger goal. I’m learning about the methodology called Agile at the moment. One of the principles I’ve gotten from it, is that you don’t start by saying “We’re gonna build a car”. You start by saying “we want to transport people”. And then you figure out as a team what form that solution should take. It could be a bicycle, a bridge, a hoverboard or a camel. It depends on the needs of the people you’re trying to serve.

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5 life lessons we can learn from playing Diablo

Sorceress next to a bell curve

1. A limit on wealth can boost generosity

The first thing that struck me when I first played Diablo II online was the generosity. It was bizarre. Players approached me, asked whether I needed weapons, and then dropped a pile of rare katars and wrist blades. They didn’t even wait to be thanked.  Someone would give away a magical helm as if it was a burden.  And in a way, it was.

You see, in Diablo, there’s a limit to how much you can own.  There’s one backpack and one treasure chest to keep your stash, so you run out of space rather quickly. If you leave something on the ground it will disappear.

As a result, advanced players give valuable items away to free up inventory space. It’s similar to tax-deductible charity donations.  When you know that you’ll have to lose a portion of your wealth anyway, it makes sense to donate it and gain goodwill.



2. Don’t spread your skills too thinly

One of the great pleasures in Diablo is the moment you gain enough experience points to level up. You can then take a break from the action to decide how you’ll invest your skill points. But it’s not an easy decision.

Each hero class has a unique skill tree with three different branches.  A Sorceress’ skill tree is for instance divided between lightning, fire and cold spells.

There’s the temptation to try out everything on the skill platter.  After using Charged Bolt for a while, you might want to see what the Firewall spell can do.  But this type of switching between disciplines leads to an ineffectual character. A Sorceress with 4 points invested in Fireball and 5 in Lightning has a weaker attack than one who put all 9 points in Lighting alone. Because only one offensive spell can be used at a time, being moderately good in two disciplines is a waste. The real world equivalent would be to gain experience in two careers paths that are unlikely to intersect.

But as in real life, there are times when past expertise support our current skill set. For example, an ex-lawyer can use that experience to become a writer of legal thrillers, while a TV presenter with an MBChB could start an educational health show. In Diablo these are known as synergies: secondary skills that boost the effectiveness of your main skill.

Putting all your experience into one skill is never possible or advisable. You might encounter a challenge where the skill you’ve focused on is ineffective.  Spreading your skills too thinly is also unwise. The first time I reached the game’s eponymous monster it was as a Druid skilled in summoning wolves, bears, ravens and poison creepers. The big boss could wipe them all out with one Fire Nova attack, so they were useless. To defeat him, I had to concentrate on shape shifting abilities and attack him as Werewolf.

So if you created a graph with attack damage as the y axis and the number of skills as the x axis, it would probably follow a bell curve. You need a handful of synergized skills, but there’s a point where investing experience into extra skills will make you a master of none.


3. Pick a companion that compliments your weaknesses

I’m currently playing the game as a Paladin using Blessed Hammer as a primary attack. It’s a powerful spell, but annoyingly imprecise. Instead of flying directly at the target, magical hammers spin out, knocking any monster that happens to stand in its spiral trajectory.  So when there’s one vampire standing in the corner of a room, it’s near impossible to get the bugger into the hammer’s flight path.

That’s why it was fun play with an ally. A friend’s Sorceress is adapted to take out immediate threats with bolts of lightning. When we encounter a horde of monsters, I create a whirlwind of hammers while she assassinates the spell casters.

Such division of labour is common among married couples. To some, it is common-sense that a wife should take care of the house and children while the husband brings home the bacon.  We obviously need to move away from this old-fashioned view because it unfairly limits the opportunities available to women. But part of the reason these gendered divisions of labour persist, as Joseph Heath points out in The Efficient Society, is that such arrangements are quite effective. Sharing duties may help couples understand each other’s problems, but specialization creates a stronger team. The key is to collectively decide on a fair division of responsibilities instead of following archaic customs.

4. People are nicer when they’re secure about their social standing

So far, no-one has called me a ‘newb’, ‘noob’ or ‘n00b’. That’s unusual in a competitive online community. In Quake or Defence of the Ancients insults like “lol stupid noob” are often thrown your way. So why haven’t I encountered this on the South African Diablo servers?

The reason, I suspect, is that the experience level of players are blatant. When you enter a game, players can immediately see that you’re a level 72 Barbarian. So there’s no reason to prove your superiority by being a douche.  I can imagine that one of the advantages of clear ranking in the military is that generals don’t have to constantly remind people of what they’ve achieved. Hierarchies can be civil. In its absence, people resort to snobbery to demonstrate their superiority.

An example that comes to mind is the local film / servicing industry. Crew member on set are unpleasant people. Their ranking changes from one shoot to the next and there’s little job security.   Because everyone’s dressed similarly and there are no desks around, impoliteness is used to establish rank. Crew members also feel the need to regularly remind others of how much experience they have. If only they could wear badges with this info on it, such unpleasantries could be avoided.

Lut Gholein Gate

5. You’ll gain no experience hanging around, admiring your possessions

There’s something immensely reassuring about playing Diablo. You know that no matter where you’re going, if you’re killing monsters, you’re on the right track. Even if you’re fighting in an area you’ve completed before, you’re comforted by the knowledge that you’re gaining experience points and making your hero stronger. It’s only when you hang around camp, which is safe from monsters, that you’re wasting time. Every small effort has worth and knowing that is a strong motivator.

So the final lesson is simple. Stop procrastinating, jump in and do it.